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We're gonna be playing on the hardest difficulty. So here you have this planet, Kronus, and it's now the battlefield for seven massive armies. Oh, and to top it off, a bunch of Orkz land on the planet looking for a fight. Both the Imperial Guard and the Blood Ravens are acting on orders from their superiors, so although they are technically on the same side, they now have orders to kill each other. Only problem is the Imperial Guard isn't having any of it-the Imperium of Man suffers from massive bureaucratic troubles. They're under strict commands from their superiors to purge the planet of heretics and aliens in order to preserve the sanctity of blah blah blah-they're gonna scorch the planet to bury their secrets. Now if this wasn't confusing enough, a detachment of Space Marines, the Blood Ravens, arrive on the planet looking for sacred artifacts. They're still upset about losing to the Space Marines hundreds of thousands of years ago back when the Imperium first colonized Kronus and decided now is the perfect time to exact their revenge. Only problem was, a whole bunch of Chaos Space Marines showed up as well.
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Only these Eldar have annoyed the Imperium recently, so the Imperial Guard shows up, chasing them, and decide they oughta reconquer this planet from the Tau. So they show up to wipe the Necron from the face of the planet. The Eldar hate the Necron, they're like sworn enemies or whatever. Now this is where things start to go nuts: Eldar forces show up, having detected the Necron's awakening. Yeah, turns out that Kronus was a Necron Tomb World before the Imperium colonized it.
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Anyways, he accidentally awoke the legions of Necron forces that slumbered beneath the planet's surface. Pro-tip, thread: if you live in universe where Chaos monsters can literally rip through space and time to destroy your world, don't dig around grave sites. It was pretty peaceful, but something went wrong when some dickhead human, Thomas Macabee, went digging around old grave sites trying to figure out mysteries of the planet's past. Okay, now that you're caught up on the backstory, here's where we are now (warning, I know literally nothing about Warhammer 40k-all that I know I have learned from my exposure to the Dawn Of War games-if you are a Warhammer 40k fan and I mess up this explanation, please correct me, I like learning about this nutty universe): somehow there's this planet Kronus, see? It was colonized by the Human Imperium thousands of years ago, but more recently the Tau Empire have captured and ruled it for the last two centuries. Winter Assault throws the Imperial Guard into the mix. If you're wondering what we missed in the first game here's a quick plot dump: Space Marines go to a planet, fight some Orkz and Chaos Marines, then some Eldar show up, and whatever. I would argue that this one is the best of the series, refining a lot of the mechanics for multiplayer and offering one of the most engrossing and satisfying single player campaigns I've ever seen in an RTS. I'm skipping the original game and it's first expansion, Winter Assault, for its second expansion, Dark Crusade.
Dawn of war dark crusade space marine strategy series#
Hey, welcome this Dark Crusade LP! Dawn Of War is a really sweet RTS series made by Relic Games that I somehow missed upon its initial release and only got into long after everyone else had moved on. It could only end with the total victory of one of these factions, and the total defeat of all others. Seeing a world beset by aliens and heretics, they undertook a great purge. And last came the Space Marines, finest and most uncompromising of the Imperium's soldiers. The Eldar, ancient enemies of the Necrons-emerged from their Webway to pursue their own agenda on Kronus. Like a green tide, the Ork horde descended on Kronus-caring little for others' claims and sowing destruction in its wake. From the mighty Imperium of Man came the Imperial Guard-there to secure Kronus for the glory of the God Emperor. To oppose these fearsome powers-the planet's rulers in the Tau Empire sent their elite soldiers and sophisticated battlesuits into the fray. From the depths of the Warp, the daemonic forces of Chaos arrived to enforce their claim. But another evil already had its eyes on the planet. From beneath the sands of Kronus's central desert came the Necrons-ancient machines bent on eradicating all life. Seven armies clashed on this one world, each refusing to back down, each convinced it was in the right. Beset on all sides by the tides of war, this once-quiet colony became a savage battlefield.